input.onButtonPressed(Button.A, function () {
Ark.move(-1)
})
input.onButtonPressed(Button.AB, function () {
Ark.turn(Direction.Left, 90)
for (let index = 0; index < 4; index++) {
Ark.move(1)
basic.pause(500)
}
if (Ark.isTouching(Cel)) {
basic.showIcon(IconNames.Heart)
} else {
basic.showIcon(IconNames.No)
}
Ark.delete()
Arcoszlop = randint(0, 4)
Ark = game.createSprite(Arcoszlop, 4)
})
input.onButtonPressed(Button.B, function () {
Ark.move(1)
})
let Arcoszlop = 0
let Cel: game.LedSprite = null
let Ark: game.LedSprite = null
let Arcoszlop2 = randint(0, 4)
Ark = game.createSprite(Arcoszlop2, 4)
let Celoszlop = randint(0, 4)
Cel = game.createSprite(Celoszlop, 0)
let szunet = 2000
let szlepes = 100
basic.forever(function () {
Cel.move(1)
basic.pause(szunet)
if (Cel.isTouchingEdge()) {
Cel.ifOnEdgeBounce()
if (szunet < 100) {
szlepes = 100
}
if (szunet > 2500) {
szlepes = -100
}
szunet = szunet + szlepes
}
})