input.onButtonPressed(Button.A, function () {
Uto.move(-1)
})
function loves () {
for (let index = 0; index < 4; index++) {
labda.move(1)
basic.pause(500)
}
// music.play(music.stringPlayable(„C D E F D – D – „, 120), music.PlaybackMode.UntilDone)
if (labda.isTouching(Cel)) {
basic.showIcon(IconNames.Heart)
} else {
basic.showIcon(IconNames.No)
music.play(music.tonePlayable(523, music.beat(BeatFraction.Whole)), music.PlaybackMode.UntilDone)
}
}
input.onButtonPressed(Button.AB, function () {
labda = game.createSprite(Uto.get(LedSpriteProperty.X), 4)
labda.turn(Direction.Left, 90)
loves()
labda.delete()
})
input.onButtonPressed(Button.B, function () {
Uto.move(1)
})
let labda: game.LedSprite = null
let Cel: game.LedSprite = null
let Uto: game.LedSprite = null
let Labdaoszlop = randint(0, 4)
Uto = game.createSprite(Labdaoszlop, 4)
let Celoszlop = randint(0, 4)
Cel = game.createSprite(Celoszlop, 0)
let szunet = 2000
let szlepes = 100
basic.forever(function () {
Cel.move(1)
basic.pause(szunet)
if (Cel.isTouchingEdge()) {
Cel.ifOnEdgeBounce()
if (szunet < 100) {
szlepes = 100
}
if (szunet > 2500) {
szlepes = -100
}
szunet = szunet + szlepes
}
})